



Shame the Pocket Rocket doesn’t seem to exist in the current version of any weaponizer. Black Box and Beggar’s Bazooka users gain a compensation for their primary downsides, Cow Mangler’s gain an anti-building rocket, and stock launcher players can discover new 5-rockets strats. In practice it basically felt like you sacrificed your secondary weapon in order to increase the clip of your primary, a concept I think is balanced for regular TF2. I can’t find one of my favorite weapon concepts in the Advanced Weaponizer’s wiki page history, so it might have been part of the other famous custom weapons plugin Custom Weapons 2, but it was a secondary weapon called the ‘Pocket Rocket’ that carried a single stock rocket and quintupled weapons switch speed. At the time it could headshot, which caused me to break my record for headshots in one life as Medic, though it appears the newest version of the plugin has removed the Chamomile’s ability to scope in. The very first one I unlocked was the Chamomile for Medic, which was based off the Sniper Rifle and milked targets. And there are a lot of custom weapons available. The most popular is the Advanced Weaponizer plugin, which ambitiously creates a whole custom ‘backpack’ for every participating Steam account that stores their owned custom weapons across servers. TF2 has had a long and thriving modding community that used the game’s flexible engine to create all sorts of user-made unlocks to enhance the user experience. Seriously, how did I think this was balanced? And now I’m inspired to spend an article talking about the custom weapon community in Team Fortress 2, because I am far from alone in that department. In hindsight it was a terrible concept, but I’d made a model for it and even mailed it in a letter to Valve, so my noob self apparently got pretty invested. While transferring files onto my new computer, I stumbled across some very, very old pictures buried deep in my hard drive, and I found a TF2 weapon idea that I’d made back in 2012.
